[Internet]


Slide Stories, 2011-2012

Slide Stories is a series of in-progress JQuery animations that explore “surface” in urban space, in animated text fragments and moving images. These animations construct a narrative using a repeating rhythm of horizontal and vertical directionals that change scale, weight and pattern and which represent the ‘skin of the city.’ The texts that speak to the relationship between underlying structure and external appearance. This project is part of a long-term investigation of narrative and the urban environment and the symbolic coding of space.

City Sliders is also related to an ongoing imaging project, 'Surface Incident' which uses film and architectural visual language to picture an evolving urban environment. Destabilized figurations of the city are reflective of the changing role of public space, the iconographies of commerce, and the collision of fragments of the historical past with the emerging iconographies of the future.

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ONE TEXT, MANY STORIES, 2009

URBAN MEMORY LOSS, a Nightmare of Change in which Time is Inscribed in Space—or How a Text Became a Story

An original text composed of nine short passages describes an urban space reconstituted in memory, and is interspersed with short extracts from Michael de Certeau's ”The Practice of Everyday Life“ and ”The Production of Space“ by Henri Lefebre. Taken together, the passages are a construction of ‘the city’ as a fluid mental map of elements that are shuffled and rearranged. The texts explore the changing texture of urban space, perceptions of movement through the urban environment and the semiotics of space. Inspired by the css Zen Garden use of CSS to separate structure and appearance, each page redisplays and reconfigures the primary text. Through this alteration, the text undergoes shifts in meaning and narrative arc.

One Text, Many Stories is a SPOTLIGHT on Turbulence at http://www.turbulence.org

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LIFE SUPPORT, 2003

Hall for dreamers or impersonal machine? Hospital architecture is an amalgam of elements derived from religion, the military and the factory. LIFE SUPPORT explores this symbolic coding of space and its underlying mythologies. Four spatial hybrids mixing 2D and 3D representation act as narrative containers for issues of hierarchy, mechanization, privacy and identity. LIFE SUPPORT draws upon depictions of medical spaces in advertising, popular culture and film and their reintegration into this vocabulary of space.

LIFE SUPPORT creates a series of ‘rooms’ based on archetypal hospital spaces: a corridor, waiting room, patient room and treatment room. Each of these locations is associated thematically with a particular psychological state/adaptation response, and explored in moving images paired with short fictions and architectural commentary.

LIFE SUPPORT requires FLASH and has extensive audio; turn up your speakers.

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THE MIRROR THAT CHANGES, 2001

... as the mirror changes with the color of its subject, so water alters with the nature of place... In time, and with water, everything changes Leonardo Da Vinci.

THE MIRROR THAT CHANGES explores problems of water scarcity and sustainability, bridging personal use and environmental impact.
THE MIRROR uses the visual and aural qualities of moving water and its characteristic mutability of color, reflectivity and sound. Overtly romantic and lyrical representations of water intersect with narratives introducing issues of scarcity, purity and equity.

Fragments of fictional narrative and fact link individual action and global consequence. Commonplace uses of water such as washing clothes, bathing, or drinking find their parallel in the wider forces of nature: rain, ice and flood.

THE MIRROR THAT CHANGES was commissioned by The Ruschlikon Centre for Global Dialogue.

This project requires FLASH and has extensive audio; turn up your speakers.

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MIRAGE, 2001

MIRAGE explores the dissonance between the romantic expectations of travel and the realities of place. Based on a journey to Morocco, MIRAGE examines the assumptions underlying leisure travel to an 'exotic' location and the resulting distortion of reality engendered by romantic expectation.

A series of fragmentary episodes, ostensibly neutral 'tourist' photos are embedded with contradictory narratives exposing a complex of economic, social, historical and psychological realities. These narrative fragments challenge conventional readings of touristic convention and explore aspects of voyeurism and escapism. Yet they also recognize the resonance of these images in our private mythologies, with their lyrical, hypnotic and seductive overtones.

MIRAGE examines the tension between expectation and actuality. MIRAGE was commissioned by CEPA in Buffalo, NY, for the exhibition, "Paradise in Search of a Future."

MIRAGE requires FLASH5 and has extensive audio; turn up your speakers.

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CROSSROADS, 2000

CROSSROADS explores the capacity of film and advertising culture to shape our sense of place. Based on elements of the mythic and actual Times Square/42nd Street, CROSSROADS contrasts a series of 'pseudo films' consisting of animated images and a mix of ambient sound, audio monologue and animated texts. These 'pseudo films' incorporate film genres which are closely identified with Times Square, interweaving elements of daily life filtered through the conventions of the noir B-movie, the theater musical and the coming-to-New-York story.

CROSSROADS establishes a space in which the familiar architectural and commercial icons of Times Square and 42nd Street are reconfigured in a blend of personal myth and public space. CROSSROADS was shown at the International Center of Photography/ICP New Art for Web and Wall, at the Graz Biennial of Media and Architecture, and at International Film Festival Rotterdam.

CROSSROADS requires QuickTIme and FLASH; there is extensive sound, to turn up your speakers.

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SAMPLING BROADWAY, 1999

SAMPLING BROADWAY constructs an urban landscape in layered elements of time, history and memory represented as a dense field of typography, signage and image fragments derived from popular culture—the city as media space.

SAMPLING BROADWAY was inspired by five cross-sections of the city intersecting lower Broadway. Elements of the real, historical and imagined Broadway engage a series of simultaneous visual and textual narratives: the link between nature and the imagined past (Breadth), the invisible archeology of the street (Antecedents), the chaos of traffic and commerce (Pandemonium), the intrusion of advertising into urban landscape (Hegemony), and the perspective gained from contemplation of the past (Respite).

SAMPLING BROADWAY was shown at the 2000 Biennial Exhibition of the Whitney Museum of American Art in the first Biennial to include Internet work.

SAMPLING BROADWAY was originally designed using QTVR and RealityStudio LivePicture plugins. Currently you can view the Java app panoramas, the still panoramas and a portion of the original animation at the link. This project is being updated to include all of the original audio and animation, and will be reissued in a new format later this year.


sampling broadway pano

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PEDESTRIAN, 1997

PEDESTRIAN evokes the resonance of urban space through the experience of walking, and in an encounter with ordinary objects. A meditation on perception and place, PEDESTRIAN explores the capacity of ordinary objects to trigger reverie.

A walk through the City becomes the occasion for a rambling meditation on space, time and human interaction, and the dynamics of street life seen through chance encounter with evocative objects. "The Reverie of Space" and "The Reverie of Objects" contain a series of loosely connected urban fictions which move from the social dynamics of eye contact to an appreciation of the elaborate shrines devoted to consumption.

PEDESTRIAN received a Silver Award in ID Magazine's Interactive Media Review (1998).

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REALMS, 1995

REALMS explores the material and metaphysical resonance of urban landscape, evoked via linked images and text in a passage through subterranea, the streets and the rooftops.

Moving through a series of brief stories, the viewer explores the dimensions of a mythic City, and participates in a narrative exploring the boundaries of personal an d public space. Embodied in the labyrinth of subway passages, the pulsing energy of the streets, and the altered perspective of the rooftop, the life of the City is revealed in a series of small incidents and unexpected conjunctions.

A meditation on the dynamics of urban space, REALMS takes you on a meandering journey, presenting encounters ranging from the peculiar to the sublime.

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